Hire Remote Unity Developers
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Hire Unity Developers Who’ve Shipped Games, Not Just Built Demos
Unity is the world’s most widely deployed game engine — and there’s an enormous gap between developers who’ve completed Unity tutorials and engineers who’ve shipped titles with millions of players, built scalable multiplayer systems, or architected mobile games optimized to run at 60fps on five-year-old Android hardware. The Unity engineers who’ve done the hard work are on our bench.
We match you with senior Unity developers who’ve shipped PC, mobile, console, VR, and AR titles for game studios, enterprise simulation companies, and XR product companies. Engineers who understand Unity at the architecture level — ECS, DOTS, the rendering pipeline, memory management, and the optimization work that separates playable from publishable.
Start in days, not months. Pay 50% less than equivalent US-based Unity engineering talent.
What Our Unity Developers Build
Mobile Game Development (iOS & Android)
Unity mobile games optimized for real-device performance: texture atlasing, draw call reduction, LOD systems, memory budget management, and the profiling discipline that maintains 60fps on mid-range hardware. App Store and Google Play submission experience.
PC & Console Games
Cross-platform PC (Steam, Epic), PlayStation, Xbox, and Nintendo Switch development in Unity — including console certification requirements, platform-specific rendering optimizations, and the QA workflows that pass certification submission.
Multiplayer & Online Systems
Netcode for GameObjects, Mirror, and Fish-Net multiplayer architecture — client-side prediction, server reconciliation, lag compensation, and the network optimization that makes fast-paced multiplayer feel responsive at 100ms latency.
VR & AR Applications
Meta Quest, SteamVR, Apple Vision Pro, ARKit, and ARCore Unity development — comfort-first VR design, performance optimization for standalone headsets, and hand tracking, passthrough, and spatial audio implementations.
Enterprise Simulation & Training
Unity-based industrial simulations, training applications, and digital twin systems — physics accuracy, procedural scenario generation, and the enterprise deployment requirements that game-focused studios often don’t accommodate.
Unity Technology Stack
Engine: Unity 6, Unity 2022 LTS, URP, HDRP, DOTS/ECS, Unity Physics
Languages: C#, HLSL (shader development), Burst Compiler, Jobs System
Multiplayer: Netcode for GameObjects, Mirror, Fish-Net, Photon, Unity Gaming Services
Platforms: iOS (App Store), Android (Google Play), PC (Steam, Epic), PS5, Xbox Series, Switch, Meta Quest, SteamVR
Tools: Unity Profiler, Memory Profiler, Frame Debugger, RenderDoc, PIX
Services: Unity Gaming Services, PlayFab, Firebase, Addressables, Unity IAP
Client Success Story: Mobile Puzzle Game — Top 100 on App Store in 22 Countries
A mobile game studio’s flagship puzzle game had strong retention metrics in soft launch but frame drops on mid-range devices that were causing ratings problems. Our Unity developer spent 6 weeks on performance engineering: converted the UI to UI Toolkit from uGUI (reducing draw calls 60%), implemented texture atlasing that cut GPU memory usage 40%, profiled and eliminated a renderer that was issuing 300+ draw calls per frame on scene transitions, and refactored the level loading system to async operations that eliminated the 3-second freeze on level start. Frame rate on a Samsung Galaxy A32 went from an average of 38fps to a stable 60fps. App Store rating improved from 3.8 to 4.6 stars. The game reached Top 100 in 22 countries within 8 weeks of the fix.
Client Success Story: Industrial Training Simulation — 70% Reduction in On-Site Training Cost
A manufacturing company was spending $2M/year flying technicians to a central training facility for hands-on equipment maintenance training. Our Unity developer built a VR training simulation on Meta Quest 2: accurate 3D equipment models with proper physics interactions, procedurally generated failure scenarios covering 80% of real maintenance cases, performance tracking with completion criteria, and a backend integration for training record management. On-site training frequency dropped 70%. Technician qualification time dropped from 3 weeks to 9 days. ROI from reduced training travel: $1.4M in the first year.
Why Companies Choose Our Unity Developers
- Shipped title experience: They’ve taken games and applications through certification, store review, and live service — not just built prototypes
- Performance engineering: They profile and optimize for real devices, not just developer hardware
- Architecture depth: DOTS/ECS, URP/HDRP rendering, asset management, and the Unity systems that matter for production quality
- 50% cost savings: Senior Unity expertise at a fraction of US market rates
- Fast start: Most engagements begin within 1–2 weeks
Engagement Models
- Individual Unity Developer — One senior Unity engineer for feature development, performance optimization, or new game/application development.
- Game Development Pods (2–4 developers) — Unity developer paired with a technical artist, UI developer, and backend engineer. Common for indie and mid-size game projects.
- Full Game Teams (4–12+ engineers) — Complete development teams for AA game projects or large enterprise simulation systems.
- Contract-to-Hire — Evaluate a Unity developer’s code quality and architectural approach before committing long-term.
How To Vet Unity Developers
Our vetting identifies Unity engineers who understand the engine — not just its interface.
- C# and Unity fundamentals — Memory management in Unity (GC allocation, object pooling), component architecture, coroutines vs. async/await, ScriptableObjects, and lifecycle event order. Over 90% of applicants do not pass this stage.
- Portfolio review — Live games or applications they’ve shipped. We check store ratings, performance on target hardware (if mobile), and technical complexity of systems they describe building.
- Performance profiling challenge — Given a Unity scene with performance problems, identify and fix the issues using the Unity Profiler. Evaluated on diagnosis approach and fix quality.
- Architecture design — Design the architecture for a specific game type (e.g., a mobile RPG with gacha mechanics). What Unity systems, patterns, and third-party integrations? Evaluated on production-readiness and scalability.
What to Look for When Hiring Unity Developers
Strong Unity developers understand the engine’s runtime — they know where memory goes and why the GPU is slow.
What strong candidates demonstrate:
- They profile before optimizing — they don’t assume what’s slow, they measure it with the Unity Profiler and Memory Profiler
- They understand C# garbage collection in Unity and proactively avoid GC allocations in hot paths
- They’ve shipped on target platforms — they know the certification requirements, store submission process, and platform-specific gotchas
- They design systems with the Unity component architecture — not monolithic scripts or patterns that fight the engine
Red flags to watch for:
- No shipped titles — only tutorial projects and game jam prototypes
- “My game runs fine on my machine” — no profiling on target hardware, no performance budget awareness
- Uses Update() for everything — no understanding of when to use coroutines, events, or job system
- No understanding of asset pipeline: texture compression settings, audio clip loading settings, and build size optimization
Interview questions that reveal real depth:
- “Walk me through how you’d profile and optimize a Unity mobile game running at 35fps that needs to reach 60fps on mid-range Android devices.”
- “Explain how Unity’s garbage collector works and describe specific techniques you use to minimize GC allocations in a hot game loop.”
- “How would you architect the save system for a mobile RPG with offline play, cloud sync, and the ability to rollback corrupted saves?”
Frequently Asked Questions
Do your Unity developers have experience with DOTS and ECS?
Can your Unity developers work on console projects (PlayStation, Xbox, Nintendo Switch)?
Do your Unity developers have VR development experience?
How quickly can a Unity developer start?
Related Services
- Unreal Engine Developers — Senior Unreal Engine developers for AAA-quality games and real-time visualization.
- C# Developers — Senior C# engineers for Unity backends, tools, and server-side game services.
- VR Developers — XR specialists for immersive virtual reality experiences across Meta Quest, SteamVR, and Apple Vision Pro.
- Technical Artists — Artists and engineers who bridge Unity’s rendering systems and game art pipelines.
Want to Hire Remote Unity Developers?
We source, vet, and place senior Unity developers who’ve shipped games and applications — engineers who understand the engine’s runtime, profile for real device performance, and build systems that hold up through production. Whether you need one Unity engineer or a complete game team, we make it fast, affordable, and low-risk.
Get matched with Unity developers →
Ready to hire Unity developers who’ve shipped real titles? Contact us today and we’ll introduce you to senior Unity engineers within 48 hours.
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