Hire Remote Game UI/UX Designers
Table of Contents
Hire Game UI/UX Designers Who Make Games Feel Intuitive
Game UI/UX is the discipline that makes complex game systems feel simple. The designers who can create a HUD that communicates 12 pieces of gameplay information without cluttering the screen, who design onboarding flows that teach mechanics through play rather than tutorials, and who understand the difference between UI that looks beautiful in a mockup and UI that works in the chaos of actual gameplay — those designers are the ones who ship games that players recommend to friends.
We match you with senior Game UI/UX Designers who’ve shipped PC, console, and mobile titles — designers who understand both the visual craft of game interface design and the player psychology that makes interfaces feel intuitive.
Start in days, not months. Pay 50% less than equivalent US-based game UI/UX talent.
What Our Game UI/UX Designers Produce
HUD Design
Heads-up display design that communicates gameplay-critical information — health, resources, minimap, ability cooldowns, objective status — without obscuring the game world or creating cognitive overload. HUD systems designed for readability at typical viewing distances, in varying lighting conditions, and during the visual chaos of active gameplay.
Menu & Navigation Systems
Main menus, settings screens, inventory systems, character customization interfaces, and the navigation architecture that lets players find what they need without friction. Menu design that matches the game’s visual identity while maintaining the usability standards that prevent player frustration.
Mobile Game UI
Mobile-specific UI design: touch target sizing, thumb-zone optimization, portrait and landscape layout systems, and the mobile UI patterns that make complex game systems accessible on small screens. Monetization UI — shop screens, offer displays, battle pass interfaces — designed to convert without feeling manipulative.
Onboarding & Tutorial Design
First-time user experience design, contextual tutorial systems, progressive disclosure of game mechanics, and the onboarding flows that reduce early player churn. Tutorial design that teaches through play rather than interrupting it.
Game UI/UX Technology Stack
Design: Figma, Adobe XD, Sketch — UI design and prototyping
Prototyping: Figma Interactive Prototypes, ProtoPie, Principle — interactive UI prototyping for playtesting
Implementation: Unity UI (uGUI, UI Toolkit), Unreal UMG, Coherent GT — UI implementation in engine
Animation: After Effects, Rive, Lottie — UI animation and motion design
Client Success Story: Strategy Game — Inventory System Redesign That Reduced Support Tickets 60%
A 4X strategy game studio was receiving 800+ support tickets per month about their inventory and crafting system — players couldn’t find items, couldn’t understand crafting recipes, and couldn’t navigate between inventory categories efficiently. Our Game UI/UX Designer conducted a player research session (5 players, think-aloud protocol) that identified 3 core navigation problems: category labels that used game-world terminology players didn’t understand yet, a search system that required exact item name matches, and a crafting recipe display that showed required materials without indicating which the player already owned. The redesign addressed all three: plain-language category labels, fuzzy search with autocomplete, and a crafting display that highlighted owned vs. missing materials in distinct colors. Support tickets related to inventory: reduced 60% in the first month post-launch.
Client Success Story: Mobile RPG — Monetization UI That Increased Shop Conversion 35%
A mobile RPG studio’s shop conversion rate was 2.1% — below the genre benchmark of 3.5%. Player research revealed the problem: the shop displayed 40 items simultaneously with no visual hierarchy, making it impossible for players to identify the offers most relevant to their current game state. Our Game UI/UX Designer redesigned the shop architecture: a personalized “Featured” section that surfaced offers relevant to the player’s current progression, a visual hierarchy system that used size and color to distinguish offer tiers, and a limited-time offer display with clear countdown timers and value communication. Shop conversion rate: increased from 2.1% to 2.8% in the first month, reaching 3.5% after A/B testing optimization. Revenue impact: +35% monthly shop revenue without increasing offer prices.
Why Companies Choose Our Game UI/UX Designers
- Player psychology understanding: They design for how players actually behave — not how designers assume they’ll behave
- Game-specific UX patterns: They understand the unique UX challenges of games: information density, gameplay interruption, and the difference between app UX and game UX
- Visual craft: UI that looks beautiful in the game’s visual style, not just functional wireframes
- 50% cost savings: Senior game UI/UX expertise at a fraction of US market rates
- Fast start: Most engagements begin within 1–2 weeks
Engagement Models
- Individual Game UI/UX Designer — One senior designer for HUD design, menu systems, or mobile UI.
- UI/UX Teams (2–3 designers) — For full game UI coverage: HUD, menus, onboarding, and monetization UI across a complete title.
- Contract-to-Hire — Evaluate design quality, player empathy, and team fit before committing long-term.
- Project-Based — Defined UI scope: HUD redesign, onboarding flow, or shop UI.
How To Vet Game UI/UX Designers
Our vetting identifies designers who solve player problems — not just designers who produce beautiful mockups.
- Portfolio review — Shipped game credits and in-game UI screenshots. We look for visual quality, information hierarchy, and evidence of player-centered design thinking. Over 80% of applicants do not pass this stage.
- Design process assessment — Can they articulate the player problem their UI design solved? Do they reference player research, playtesting, or data in their design decisions? Designers who can’t explain their design rationale are guessing.
- Game-specific UX knowledge — Do they understand HUD design principles, mobile touch target standards, and the unique UX challenges of games? App UX experience doesn’t automatically transfer to game UI.
- Implementation awareness — Do they understand how their designs will be implemented in Unity or Unreal? Designers who don’t understand implementation constraints produce designs that require significant rework.
What to Look for When Hiring Game UI/UX Designers
Strong game UI/UX designers solve player problems — they don’t just make interfaces that look good in Figma.
What strong candidates demonstrate:
- Portfolio shows shipped game UI with player research or playtesting context — not just beautiful mockups
- They articulate the player problem each design decision solves
- They understand game-specific UX patterns: HUD design, inventory systems, mobile touch targets
- They have implementation awareness: they know what’s achievable in Unity or Unreal and design within those constraints
Red flags to watch for:
- Portfolio is entirely app or web UX with no game UI experience — the disciplines are different
- Beautiful mockups with no explanation of the player problems they solve
- No shipped game credits — personal project UI doesn’t demonstrate production discipline
- Designs that look great in Figma but would be impossible to implement in a game engine
Interview questions that reveal real depth:
- “Walk me through a UI design problem you solved. What was the player problem, what research or data informed your design, and what was the measurable outcome?”
- “How do you approach HUD design for an action game? What information needs to be communicated and how do you prioritize it without cluttering the screen?”
- “Describe a situation where playtesting revealed that your UI design wasn’t working as intended. How did you respond and what did you change?”
Frequently Asked Questions
Do your Game UI/UX Designers implement UI in Unity or Unreal, or only design in Figma?
Do your Game UI/UX Designers have experience with mobile monetization UI?
Can your Game UI/UX Designers conduct player research and usability testing?
How quickly can a Game UI/UX Designer start?
Related Services
- Game Designers — Game design specialists who design the systems that UI/UX designers make accessible.
- 2D Animators — 2D animation specialists who bring UI designs to life with motion.
- Technical Artists — Technical art specialists who implement UI shaders and optimize UI rendering.
- Mobile Game Developers — Mobile game developers who implement UI designs in mobile game engines.
Want to Hire Remote Game UI/UX Designers?
We source, vet, and place senior Game UI/UX Designers who’ve shipped real games — designers who solve player problems, create interfaces that feel intuitive in actual gameplay, and deliver designs that work in the engine.
Get matched with Game UI/UX Designers →
Ready to hire Game UI/UX Designers who make your game feel intuitive? Contact us today and we’ll introduce you to senior game UI/UX designers within 48 hours.
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