Hire Remote Game QA Engineers
Table of Contents
Hire Game QA Engineers Who Find Bugs Before Players Do
Game QA is the discipline that protects player trust. The QA engineers who can design a test plan that covers 95% of player-facing functionality, who can write automated regression tests that catch bugs before they reach the build, and who understand the difference between a bug that’s annoying and a bug that’s launch-blocking — those engineers are the ones who ship games that don’t get review-bombed on launch day.
We match you with senior Game QA Engineers who’ve shipped PC, console, and mobile titles — QA engineers who understand game testing methodology, automated testing frameworks, and the production discipline that keeps quality high under launch pressure.
Start in days, not months. Pay 50% less than equivalent US-based game QA talent.
What Our Game QA Engineers Do
Test Planning & Strategy
Test plan creation, test case design, coverage analysis, and the QA strategy work that ensures systematic coverage of game functionality — not ad-hoc bug hunting. QA engineers who can identify the highest-risk areas of a game and prioritize testing accordingly.
Manual Testing & Exploratory Testing
Systematic manual testing, exploratory testing, regression testing, and the hands-on game testing that finds the bugs automated tests miss. QA engineers who play games with a tester’s mindset — actively trying to break things rather than passively playing through content.
Automated Testing
Unity Test Framework, Unreal Automation System, and custom test automation for regression testing, performance testing, and the automated quality gates that catch bugs before they reach the build. QA engineers who can write and maintain test automation, not just run it.
Platform Certification Testing
Console certification testing (PlayStation, Xbox, Nintendo), platform compliance verification, and the certification-specific testing that ensures games pass first-party submission requirements. QA engineers who understand platform holder requirements and can prepare certification test reports.
Game QA Technology Stack
Test Management: TestRail, Zephyr, Jira — test case management and bug tracking
Automation: Unity Test Framework, Unreal Automation System, Selenium, Appium (mobile)
Performance Testing: Unity Profiler, Unreal Insights, platform-specific profiling tools
Bug Tracking: Jira, Bugzilla, Hansoft — bug reporting and triage workflows
Platforms: PC (Windows, Mac, Linux), PlayStation 4/5, Xbox One/Series, Nintendo Switch, iOS, Android
Client Success Story: Mobile Studio — QA Process That Reduced Launch-Day Bugs 80%
A mobile game studio’s previous launch had been marred by 3 critical bugs discovered by players in the first 24 hours — bugs that had been present in the build for weeks but weren’t caught by the QA process. Our Game QA Engineer redesigned the QA process: a risk-based test plan that prioritized testing of monetization flows, progression systems, and platform-specific functionality (the highest-risk areas for player-facing bugs), a regression test suite covering 200 critical test cases that ran on every build, and a launch readiness checklist that required sign-off on 15 specific quality gates before submission. Launch-day critical bugs: reduced from 3 (previous launch) to 0. Player reviews in the first week: 4.6 stars vs. 3.2 stars for the previous launch.
Client Success Story: Console Studio — Certification Pass on First Submission
A studio submitting a PlayStation 5 title for certification had failed their previous submission with 23 certification failures — a 6-week delay and significant rework cost. Our Game QA Engineer conducted a pre-submission certification audit: reviewed all PlayStation 5 Technical Requirements Checklist (TRC) items, identified 31 potential compliance issues before submission, and worked with engineering to resolve all issues before the submission deadline. First-submission certification pass. Time saved vs. previous submission failure: 6 weeks of delay and approximately $180,000 in rework costs.
Why Companies Choose Our Game QA Engineers
- Game testing methodology: They understand risk-based testing, exploratory testing, and the game-specific testing approaches that find bugs before players do
- Automation capability: They write and maintain test automation — not just run existing test suites
- Platform expertise: Console certification requirements, mobile platform compliance, and the platform-specific testing that prevents submission failures
- 50% cost savings: Senior game QA expertise at a fraction of US market rates
- Fast start: Most engagements begin within 1–2 weeks
Engagement Models
- Individual Game QA Engineer — One senior QA engineer for test planning, manual testing, or automated testing.
- QA Teams (2–5 engineers) — For production volume: full game coverage, parallel platform testing, or launch-phase intensive testing.
- QA Lead — Senior QA engineer who establishes QA processes, manages the QA team, and owns quality for a complete title.
- Contract-to-Hire — Evaluate testing methodology, automation skills, and team fit before committing long-term.
How To Vet Game QA Engineers
Our vetting identifies QA engineers who find bugs — not just engineers who run test cases.
- Track record review — Shipped game credits with specific QA contributions: test plans they designed, automation they built, certification submissions they managed. We look for evidence of systematic testing methodology and shipped quality outcomes. Over 80% of applicants do not pass this stage.
- Test planning assessment — Given a game feature description, can they design a test plan that covers the feature’s functionality, edge cases, and failure modes? We evaluate the quality of their testing thinking.
- Automation skills check — Can they write a test automation script for a specific game scenario? QA engineers who can only run existing automation can’t build the test coverage that prevents regressions.
- Bug quality assessment — Can they write a bug report that gives engineers everything they need to reproduce and fix the issue? Bug report quality is a direct indicator of QA engineering discipline.
What to Look for When Hiring Game QA Engineers
Strong game QA engineers find bugs systematically — they don’t just play games and report what they notice.
What strong candidates demonstrate:
- Specific shipped game credits with QA ownership — not just “worked on QA team”
- They can describe their test planning methodology and how they prioritize test coverage
- They have automation experience: writing tests, not just running them
- Their bug reports are clear, reproducible, and include all information engineers need
Red flags to watch for:
- QA experience entirely in non-game software — game testing has unique challenges (non-determinism, platform variation, subjective quality)
- No test planning experience — they find bugs by playing, not by systematic testing
- No automation experience — manual-only QA can’t scale to production volume
- Bug reports that are vague, non-reproducible, or missing critical reproduction information
Interview questions that reveal real depth:
- “Walk me through how you’d design a test plan for a new game feature. What areas would you prioritize and why?”
- “Describe a bug you found that was particularly difficult to reproduce. How did you isolate the reproduction steps?”
- “How do you approach building automated regression tests for a game? What do you automate and what do you leave to manual testing?”
Frequently Asked Questions
Do your Game QA Engineers have experience with console certification testing?
Can your Game QA Engineers write automated tests in Unity or Unreal?
Do your Game QA Engineers have experience with mobile platform testing (iOS and Android)?
How quickly can a Game QA Engineer start?
Related Services
- Game Producers — Game producers who manage the production process that QA engineers support.
- Game Engineers — Game engineers who fix the bugs QA engineers find.
- Mobile Game Developers — Mobile game developers who work alongside QA engineers on mobile platform quality.
- Unity Developers — Unity developers who implement the automated testing infrastructure QA engineers use.
Want to Hire Remote Game QA Engineers?
We source, vet, and place senior Game QA Engineers who’ve shipped real games — QA engineers who find bugs systematically, build automation that prevents regressions, and protect player trust at launch.
Get matched with Game QA Engineers →
Ready to hire Game QA Engineers who find bugs before players do? Contact us today and we’ll introduce you to senior game QA engineers within 48 hours.
Ready to Get Started?
Let's discuss how Hyperion360 can help scale your business with expert technical talent.