Hire Remote AR Developers
Table of Contents
Hire AR Developers Who Build Augmented Reality That Enhances the Real World
Augmented reality is one of the hardest mobile development disciplines — markerless world tracking, plane detection, light estimation, and occlusion require deep understanding of computer vision, 3D math, and mobile GPU constraints. AR developers who can build experiences that feel anchored to the real world, perform at 60fps on mid-range devices, and solve actual business problems are rare.
We match you with senior AR developers who’ve shipped ARKit and ARCore applications on iOS and Android, built Vuforia-based industrial AR systems, and developed spatial computing experiences for Apple Vision Pro. Engineers who understand world tracking, surface detection, image recognition, and the 3D rendering techniques that make virtual objects look real in real environments.
Start in days, not months. Pay 50% less than equivalent US-based AR engineering talent.
What Our AR Developers Build
Mobile AR (ARKit & ARCore)
ARKit (iOS) and ARCore (Android) applications — markerless world tracking, surface detection, image recognition, face tracking, body tracking, and LiDAR-enhanced depth sensing. Consumer AR apps, retail try-on experiences, navigation overlays, and measurement tools.
Industrial & Enterprise AR
Vuforia, PTC Vuforia, and custom marker-based AR for manufacturing, field service, and maintenance — step-by-step procedure overlays on physical equipment, remote expert guidance systems, and AR-enhanced quality inspection tools that reduce human error in complex assembly.
Retail & E-Commerce AR
Product try-on (furniture placement, eyewear, apparel) for iOS and Android — ARKit/ARCore integration with e-commerce platforms, WebAR alternatives for browser-based try-on, and the UX patterns that convert AR visualization into purchase intent.
Apple Vision Pro Spatial Computing
visionOS applications with volumetric content, real-world passthrough, and the hand + eye + voice interaction model. Spatial computing experiences that blend digital content naturally with physical spaces — dashboards, collaboration tools, and spatial product experiences.
WebAR
Browser-based AR using 8th Wall, Zappar, or Three.js + WebXR — AR experiences accessible without app download. Marketing campaigns, brand activations, and try-on experiences that run on any smartphone camera with no friction.
AR Development Technology Stack
Mobile: ARKit (iOS 14+), ARCore (Android 8+), RealityKit, SceneKit, ARCore Geospatial API
Cross-Platform: Unity XR Interaction Toolkit + AR Foundation, Unreal Engine + OpenXR, Flutter AR
Industrial: PTC Vuforia Engine, Vuforia Studio, DAQRI (legacy), custom marker systems
Spatial: Apple Vision Pro (visionOS, RealityKit, SharePlay), Meta Quest MR passthrough
WebAR: 8th Wall, Zappar ZapWorks, Three.js + WebXR, A-Frame, model-viewer
Tools: Reality Composer Pro, Adobe Aero, LiDAR scanning workflows, photogrammetry
Client Success Story: Furniture Retailer — AR Try-On Increases Conversion 34%
A mid-size furniture retailer’s biggest e-commerce challenge was return rates — 28% of online purchases were returned because the piece didn’t fit the space or match the room. Our AR developer built an iOS and Android AR placement app using ARKit and ARCore: accurate product models scaled to real dimensions, surface detection with LiDAR-enhanced precision on supported iPhones, and a share-to-cart flow that let users screenshot their AR placement and add to cart directly. Average order value for AR-assisted purchases was 22% higher than non-AR. Return rates for AR-assisted purchases dropped from 28% to 11%. Overall site conversion improved 34% for SKUs with AR enabled.
Client Success Story: Aerospace MRO — Remote Expert AR Reduces Unscheduled Downtime 45%
An aircraft maintenance, repair, and overhaul organization needed to reduce expensive unscheduled ground time caused by technicians encountering unfamiliar systems. Our AR developer built an industrial AR application using Vuforia Engine: model recognition for 200+ aircraft components, AR overlays of maintenance procedure steps linked to the aircraft manual, and a live video + AR annotation tool for remote expert guidance. Technicians with the AR system resolved unfamiliar maintenance tasks 60% faster than with manual-only reference. Unscheduled aircraft downtime decreased 45%. Remote expert usage reduced the need for expensive expert travel by 70%.
Why Companies Choose Our AR Developers
- Computer vision depth: They understand world tracking, plane detection, and the 3D math that makes AR work — not just SDK wrappers
- Mobile performance: AR is GPU and battery intensive — they profile on real devices and optimize for sustained performance
- UX fluency: They understand which AR interactions feel natural and which feel gimmicky — they design experiences users actually engage with
- 50% cost savings: Senior AR expertise at a fraction of US market rates
- Fast start: Most engagements begin within 1–2 weeks
Engagement Models
- Individual AR Developer — One senior AR engineer for application development, feature implementation, or platform-specific AR integration.
- AR Product Pods (2–3 engineers) — AR developer paired with a 3D artist and UX designer. Common for retail try-on and consumer AR applications.
- Enterprise AR Teams — Multiple AR engineers for large-scale industrial AR deployments requiring custom backend, device management, and content management systems.
- Contract-to-Hire — Evaluate a developer’s AR output quality before committing long-term.
How To Vet AR Developers
Our vetting identifies AR engineers who understand the underlying technology — not just the SDK’s happy path.
- Computer vision and 3D math fundamentals — Homogeneous coordinates, projection matrices, coordinate frame transforms, quaternion math, and the AR tracking pipeline. Over 85% of applicants do not pass this stage.
- Platform-specific depth — ARKit vs. ARCore differences (tracking quality, plane detection behavior, lighting estimation), LiDAR depth sensing on iPhone Pro, and the platform constraints that determine what’s technically feasible.
- Portfolio review — Live AR apps with store listings. We test on physical devices. We look for world tracking stability, object occlusion quality, and interaction design quality.
- Performance optimization — How do they maintain 60fps AR on a mid-range device? What techniques (LOD, occlusion culling, texture compression, render texture resolution) apply in AR contexts?
What to Look for When Hiring AR Developers
Strong AR developers understand both the technology and the user experience constraints of putting digital content in the real world.
What strong candidates demonstrate:
- They discuss tracking quality trade-offs — they know when ARKit’s plane detection fails and design for graceful degradation
- They understand AR UX patterns that work: they’ve seen what causes users to give up on AR experiences
- They profile AR performance on real devices — they know the thermal throttling behavior of sustained AR sessions
- They understand 3D math and coordinate transforms without relying on the engine to abstract them away
Red flags to watch for:
- “AR is just adding a 3D object to the camera” — no understanding of world tracking, pose estimation, or coordinate frames
- Has only built AR in Unity without understanding ARKit/ARCore’s underlying behavior
- No mobile performance optimization experience — AR apps that drain batteries in minutes
- UI and interaction design that treats AR as a novelty rather than a utility
Interview questions that reveal real depth:
- “Walk me through how ARKit’s world tracking works at a technical level. What does it track, what causes tracking loss, and how would you design an application that degrades gracefully when tracking is lost?”
- “How would you implement realistic occlusion of AR objects by real-world geometry in an ARKit application? What are the trade-offs between LiDAR-based and semantic-based occlusion?”
- “Describe a specific AR UX problem you encountered in a shipped application and how you solved it based on user testing feedback.”
Frequently Asked Questions
Do your AR developers build for both iOS (ARKit) and Android (ARCore)?
Can your AR developers build WebAR experiences that don't require a native app?
Do your AR developers have industrial AR experience with Vuforia?
How quickly can an AR developer start?
Related Services
- VR Developers — Virtual reality specialists for fully immersive experiences across Meta Quest, SteamVR, and PSVR2.
- iOS Developers — Senior Swift engineers for ARKit-powered iOS applications.
- Android Developers — Kotlin engineers for ARCore-powered Android applications.
- 3D Game Artists — 3D artists who create the assets and environments AR applications display.
Want to Hire Remote AR Developers?
We source, vet, and place senior AR developers who’ve shipped augmented reality applications across ARKit, ARCore, Vuforia, and Apple Vision Pro — engineers who understand world tracking, 3D math, and the user experience design that makes AR feel useful rather than gimmicky. Whether you need one AR specialist or a complete XR team, we make it fast, affordable, and low-risk.
Get matched with AR developers →
Ready to hire AR developers who build experiences that actually work? Contact us today and we’ll introduce you to senior AR engineers within 48 hours.
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