Hire Remote AR Developers

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Hire AR Developers Who Build Augmented Reality That Enhances the Real World

Augmented reality is one of the hardest mobile development disciplines — markerless world tracking, plane detection, light estimation, and occlusion require deep understanding of computer vision, 3D math, and mobile GPU constraints. AR developers who can build experiences that feel anchored to the real world, perform at 60fps on mid-range devices, and solve actual business problems are rare.

We match you with senior AR developers who’ve shipped ARKit and ARCore applications on iOS and Android, built Vuforia-based industrial AR systems, and developed spatial computing experiences for Apple Vision Pro. Engineers who understand world tracking, surface detection, image recognition, and the 3D rendering techniques that make virtual objects look real in real environments.

Start in days, not months. Pay 50% less than equivalent US-based AR engineering talent.

What Our AR Developers Build

Mobile AR (ARKit & ARCore)

ARKit (iOS) and ARCore (Android) applications — markerless world tracking, surface detection, image recognition, face tracking, body tracking, and LiDAR-enhanced depth sensing. Consumer AR apps, retail try-on experiences, navigation overlays, and measurement tools.

Industrial & Enterprise AR

Vuforia, PTC Vuforia, and custom marker-based AR for manufacturing, field service, and maintenance — step-by-step procedure overlays on physical equipment, remote expert guidance systems, and AR-enhanced quality inspection tools that reduce human error in complex assembly.

Retail & E-Commerce AR

Product try-on (furniture placement, eyewear, apparel) for iOS and Android — ARKit/ARCore integration with e-commerce platforms, WebAR alternatives for browser-based try-on, and the UX patterns that convert AR visualization into purchase intent.

Apple Vision Pro Spatial Computing

visionOS applications with volumetric content, real-world passthrough, and the hand + eye + voice interaction model. Spatial computing experiences that blend digital content naturally with physical spaces — dashboards, collaboration tools, and spatial product experiences.

WebAR

Browser-based AR using 8th Wall, Zappar, or Three.js + WebXR — AR experiences accessible without app download. Marketing campaigns, brand activations, and try-on experiences that run on any smartphone camera with no friction.

AR Development Technology Stack

Mobile: ARKit (iOS 14+), ARCore (Android 8+), RealityKit, SceneKit, ARCore Geospatial API

Cross-Platform: Unity XR Interaction Toolkit + AR Foundation, Unreal Engine + OpenXR, Flutter AR

Industrial: PTC Vuforia Engine, Vuforia Studio, DAQRI (legacy), custom marker systems

Spatial: Apple Vision Pro (visionOS, RealityKit, SharePlay), Meta Quest MR passthrough

WebAR: 8th Wall, Zappar ZapWorks, Three.js + WebXR, A-Frame, model-viewer

Tools: Reality Composer Pro, Adobe Aero, LiDAR scanning workflows, photogrammetry

Client Success Story: Furniture Retailer — AR Try-On Increases Conversion 34%

A mid-size furniture retailer’s biggest e-commerce challenge was return rates — 28% of online purchases were returned because the piece didn’t fit the space or match the room. Our AR developer built an iOS and Android AR placement app using ARKit and ARCore: accurate product models scaled to real dimensions, surface detection with LiDAR-enhanced precision on supported iPhones, and a share-to-cart flow that let users screenshot their AR placement and add to cart directly. Average order value for AR-assisted purchases was 22% higher than non-AR. Return rates for AR-assisted purchases dropped from 28% to 11%. Overall site conversion improved 34% for SKUs with AR enabled.

Client Success Story: Aerospace MRO — Remote Expert AR Reduces Unscheduled Downtime 45%

An aircraft maintenance, repair, and overhaul organization needed to reduce expensive unscheduled ground time caused by technicians encountering unfamiliar systems. Our AR developer built an industrial AR application using Vuforia Engine: model recognition for 200+ aircraft components, AR overlays of maintenance procedure steps linked to the aircraft manual, and a live video + AR annotation tool for remote expert guidance. Technicians with the AR system resolved unfamiliar maintenance tasks 60% faster than with manual-only reference. Unscheduled aircraft downtime decreased 45%. Remote expert usage reduced the need for expensive expert travel by 70%.

Why Companies Choose Our AR Developers

  • Computer vision depth: They understand world tracking, plane detection, and the 3D math that makes AR work — not just SDK wrappers
  • Mobile performance: AR is GPU and battery intensive — they profile on real devices and optimize for sustained performance
  • UX fluency: They understand which AR interactions feel natural and which feel gimmicky — they design experiences users actually engage with
  • 50% cost savings: Senior AR expertise at a fraction of US market rates
  • Fast start: Most engagements begin within 1–2 weeks

Engagement Models

  • Individual AR Developer — One senior AR engineer for application development, feature implementation, or platform-specific AR integration.
  • AR Product Pods (2–3 engineers) — AR developer paired with a 3D artist and UX designer. Common for retail try-on and consumer AR applications.
  • Enterprise AR Teams — Multiple AR engineers for large-scale industrial AR deployments requiring custom backend, device management, and content management systems.
  • Contract-to-Hire — Evaluate a developer’s AR output quality before committing long-term.

How To Vet AR Developers

Our vetting identifies AR engineers who understand the underlying technology — not just the SDK’s happy path.

  1. Computer vision and 3D math fundamentals — Homogeneous coordinates, projection matrices, coordinate frame transforms, quaternion math, and the AR tracking pipeline. Over 85% of applicants do not pass this stage.
  2. Platform-specific depth — ARKit vs. ARCore differences (tracking quality, plane detection behavior, lighting estimation), LiDAR depth sensing on iPhone Pro, and the platform constraints that determine what’s technically feasible.
  3. Portfolio review — Live AR apps with store listings. We test on physical devices. We look for world tracking stability, object occlusion quality, and interaction design quality.
  4. Performance optimization — How do they maintain 60fps AR on a mid-range device? What techniques (LOD, occlusion culling, texture compression, render texture resolution) apply in AR contexts?

What to Look for When Hiring AR Developers

Strong AR developers understand both the technology and the user experience constraints of putting digital content in the real world.

What strong candidates demonstrate:

  • They discuss tracking quality trade-offs — they know when ARKit’s plane detection fails and design for graceful degradation
  • They understand AR UX patterns that work: they’ve seen what causes users to give up on AR experiences
  • They profile AR performance on real devices — they know the thermal throttling behavior of sustained AR sessions
  • They understand 3D math and coordinate transforms without relying on the engine to abstract them away

Red flags to watch for:

  • “AR is just adding a 3D object to the camera” — no understanding of world tracking, pose estimation, or coordinate frames
  • Has only built AR in Unity without understanding ARKit/ARCore’s underlying behavior
  • No mobile performance optimization experience — AR apps that drain batteries in minutes
  • UI and interaction design that treats AR as a novelty rather than a utility

Interview questions that reveal real depth:

  • “Walk me through how ARKit’s world tracking works at a technical level. What does it track, what causes tracking loss, and how would you design an application that degrades gracefully when tracking is lost?”
  • “How would you implement realistic occlusion of AR objects by real-world geometry in an ARKit application? What are the trade-offs between LiDAR-based and semantic-based occlusion?”
  • “Describe a specific AR UX problem you encountered in a shipped application and how you solved it based on user testing feedback.”

Frequently Asked Questions

Do your AR developers build for both iOS (ARKit) and Android (ARCore)?
Yes. We have AR developers who work natively on both platforms and developers who use cross-platform frameworks (AR Foundation in Unity, ARCore/ARKit Flutter plugins) to target both from a single codebase. We’ll recommend the right approach for your project’s requirements and target audience.
Can your AR developers build WebAR experiences that don't require a native app?
Yes. 8th Wall, Zappar, and WebXR-based WebAR is available in our developer network — browser-based AR for marketing campaigns, retail try-on, and brand experiences that need maximum reach without the friction of app download.
Do your AR developers have industrial AR experience with Vuforia?
Yes. Vuforia Engine (model recognition, image tracking, ground plane), Vuforia Studio (enterprise AR authoring), and custom industrial AR development are available. Industrial AR engagements typically include integration with ERP, MES, or EAM systems and MDM-managed device deployment.
How quickly can an AR developer start?
Most AR developers can begin within 1–2 weeks. You interview and approve every candidate before any engagement starts.
  • VR Developers — Virtual reality specialists for fully immersive experiences across Meta Quest, SteamVR, and PSVR2.
  • iOS Developers — Senior Swift engineers for ARKit-powered iOS applications.
  • Android Developers — Kotlin engineers for ARCore-powered Android applications.
  • 3D Game Artists — 3D artists who create the assets and environments AR applications display.

Want to Hire Remote AR Developers?

We source, vet, and place senior AR developers who’ve shipped augmented reality applications across ARKit, ARCore, Vuforia, and Apple Vision Pro — engineers who understand world tracking, 3D math, and the user experience design that makes AR feel useful rather than gimmicky. Whether you need one AR specialist or a complete XR team, we make it fast, affordable, and low-risk.

Get matched with AR developers →


Ready to hire AR developers who build experiences that actually work? Contact us today and we’ll introduce you to senior AR engineers within 48 hours.

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Let's discuss how Hyperion360 can help scale your business with expert technical talent.